Showing thread: December updates thread
Ranma
Onion Knight
BLID: 11167
December 10, 2015 5:05:30

Quote from: Pecon
other players can actually steal some of the energy for themselves by simply plowing their body through the cloud of pellets

Phazon is highly radioactive and kills/corrupts anything it comes in contact with. It'd make more sense if the recharge pellets did damage to players that come in contact with them, rather than benefit them. I like the rest of this update, though :^)
nep
Sorcerer
BLID: 16913
December 10, 2015 15:47:48
Quote:
in addition, other players can actually steal some of the energy for themselves by simply plowing their body through the cloud of pellets (Firebugs and Decker Specialists could potentially benefit from this).


oboy, time to play super aggresive vs. ds as decker now
Pecon
Female Totalitarian Ruler
BLID: 9643
December 11, 2015 8:30:53
I updated the deflector so that it will not affect projectiles which were previously deflected by the same person. This should prevent the massive laggy experience that it is to deflect Dark Samus' phazon cloud. This will also make it so that Sky Captain's mines can't be pushed along the ground with the deflector anymore.
dumbmattt
Demonhead
BLID: 31596
December 11, 2015 8:35:55

Quote from: Pecon
I updated the deflector so that it will not affect projectiles which were previously deflected by the same person. This should prevent the massive laggy experience that it is to deflect Dark Samus' phazon cloud. This will also make it so that Sky Captain's mines can't be pushed along the ground with the deflector anymore.
What about the thing where you're able to get Medusa's nail by deflecting it?
Pecon
Female Totalitarian Ruler
BLID: 9643
December 11, 2015 11:33:28

Quote from: Drydess
What about the thing where you're able to get Medusa's nail by deflecting it?


I don't see anything wrong with that.
Pecon
Female Totalitarian Ruler
BLID: 9643
December 13, 2015 4:39:17
Another update this morning. Today I've decided to take a look at William. This kinda tugs at some of the roots of William so I'm sure some of you William users will both love and hate me for this. Carbon Zypher also completely redid the sword animations, which allowed me to change how the sword works entirely.

Some really major tweaks.
- The ranged attack charge-up time has been increased vastly.
- The ranged attack damage has been reduced to 100 (Down from 175).
- The melee attack damage has been reduced to 100-120. (Down from 250)
- The smoke paralysis effect has been reduced to 4 seconds (from 6).
- William's jump now has a minimum power. This means that if you tap the jump key you'll actually jump a noticeable amount. This still obeys William's normal jump delay, though.
- A whole bunch of visual effects have been improved in relation to William's stuff.
- HITTING WITH MELEE IS STUPIDLY EASY NOW

The idea here really is that William was never meant to be a ranged class, and I've adjusted his abilities to lean more in that direction without fully killing his ranged options.


DISCUSS THE SWORD CHANGES.
Ranma
Onion Knight
BLID: 11167
December 13, 2015 8:02:46
[quote Pecon]- The ranged attack charge-up time has been increased vastly.
- The ranged attack damage has been reduced to 100 (Down from 175).[/quote]
I think you should only include one of these tbh since both completely obliterate any feasibility for using the ranged attack at all. I haven't gotten on to actually try out the updates yet but that's the only thing that I don't really like. The other stuff sounds awesome, though. I always hated getting stuck somewhere and having to charge a jump.

edit: Well I got back from trying William, and like I said the swordbeam is complete shit now imo. Also I feel like it's way too easy to get a hit with the sword now. I wasn't even looking at one guy and it some how hit him. Also another thing that bothered me before but seems more prominent now is that you can't immediately start charging another swordbeam right after you release one. Idk if it's intentional or not but it bothered be a lot before and it seems like I have to wait even longer to start charging another one. Anyways, I think that either the damage for the swordbeam should be back to original amount OR the charge time should be reverted. And lastly the sword really needs to be re-worked. It really is stupidly easy to get a hit, and that isn't a good thing.
edit 2: WELL MY QUOTES ARE COMPLETELY FUCKING BROKEN NOW AND I CANT FIX THEM SO IGNORE THE SHIT AT THE TOP
dumbmattt
Demonhead
BLID: 31596
December 13, 2015 10:15:29

Quote from: Luneth
I think you should only include one of these tbh since both completely obliterate any feasibility for using the ranged attack at all.
I don't play William practically at all, but I agree with Lun about this
Ranma
Onion Knight
BLID: 11167
December 13, 2015 14:52:24
another thing I noticed recently is that for some reason it won't let me charge a jump and will make me just do a minimum jump in some cases, I'm not sure why though.
Pie Crust
Fabulous
BLID: 27690
December 13, 2015 17:19:54
boo!
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