Showing thread: SKYSCRAPER THREAD 2: ELECTRIC BOOGALOO
Ranma
Onion Knight
BLID: 11167
December 26, 2015 23:54:48
After practically halting progress on my skyscraper map for almost three months due to some issues I ran into, some related to the map itself and some not, I've finally gotten back to working on this map some more. Since I haven't really been working on the map as much as I should, there's only a few new things that weren't in the previous thread. This is still, obviously, not a finished product, but I still truly hope you all will like the map so far. However, any criticism is greatly appreciated.

Now, onto the map. INTRODUCING: SEXY SOFT SHADER SCREENSHOTS (sorry if it's hard to see, the map is intended to be somewhat dark, but not so dark that you'd need to have a light to navigate)


The three skyscrapers (NEW: Interior for third building, black rope that you can walk on to and from the main and third building)




Normals spawn area



Boss spawn area (i know one of the class buttons is missing i fixed it but didnt feel like taking another picture)


The boss spawn (Where the boss will appear in the map)


The first floor of the main building, still somewhat barren. I may add a few things like pillars, barricades, or other objects to make it feel less empty soon.


The acid pit, pretty self explanatory, just don't fall in.



The second floor, otherwise known as water world. The entire floor is filled with water you can swim in. It's harmless, though.


A cannon located on the second floor of the main building.


Outside of the main building, a cleaning crew's platform hangs next to a hole in the wall. Press the red button to be launched to the roof. (don't ask why)


The roof of the main building, where the cap point and tank turret are located.


Teleporter 1.


A crane that I borrowed from something else and modified to look nicer. This crane holds the tank turret. Beware, if the boss presses the button near the base of the crane, it will drop the tank turret off the building!


The telehub. This telehub contains 3 teleporters, each leading to their corresponding building.



The office area of the first floor of the second building. Previously, most of the area was intact, but I've destroyed some cubicles and created a gaping hole in the wall, leading through a hallway and the other side of the floor.



The next area on the first floor. There's two rooms, both in disrepair, and one containing teleporter 2. The staircase leads to the second floor.



The second floor of the second building. Previously used as the administration floor, the boss has done some renovating...


Access to the roof of the second building by ladder.



The code room. Even I don't know the code! (because I don't know how to make the events)



A broken wall on the second floor of the second building reveals a ventilation shaft, which leads to the first floor's office area.


NEW: Interior for third building, more destroyed exterior than before


NEW: First floor of the third building, containing a fort on the floor and a large platform with walkways hanging from the ceiling. The jump pads lead to the walkways, and the glowing green brick in the center will launch you to the second floor.


NEW: Inside the fort


NEW: The second floor of the third building, which contains the third teleporter and stairs leading to the roof.


NEW: The roof of the third building. In the background are the two exits from the stairs, and the floating black mass is the third boss spawn, slowly corroding the ground below it. It may or may not be harmful to us, though.

As of of January 12th, the map still needs: an admin area, less bricks, tidying up, and play testing [EDIT: Method of teleporting players from the ground without killing them has been resolved.] The last known issue is players on low-end computers. Normally I could give less of a shit about those people, but it has been brought to my attention that if people can't run the map then it will likely not be accepted. I won't really worry about this until after I finish the map up entirely.

Ranma
Onion Knight
BLID: 11167
December 26, 2015 23:58:59
[reserved]
edit: why isnt there a preview option for making threads and editing posts >:^(
edit 2: created a thread on the actual blockland forums in order to get more people's ideas and critiques, check it out!
Pecon
Female Totalitarian Ruler
BLID: 9643
December 27, 2015 1:28:17
Just a tip for the future, threads that fall off the front page don't die or anything. If you can find the thread again with the search feature you can still bump it back up to the top by posting.
Ranma
Onion Knight
BLID: 11167
December 27, 2015 9:51:51

Quote from: Pecon
Just a tip for the future, threads that fall off the front page don't die or anything. If you can find the thread again with the search feature you can still bump it back up to the top by posting.
That's what I would have done, but the tags and stuff kept breaking when I edited it so I decided to make a new thread instead.
dumbmattt
Demonhead
BLID: 31596
December 27, 2015 11:17:23
Maybe there could be a second staircase up to the cap point, to make it more of a challenge for the Normals.
Also why did you reserve something if tags don't work after editing, lol
Ranma
Onion Knight
BLID: 11167
December 27, 2015 12:27:02

Quote from: Drydess
Maybe there could be a second staircase up to the cap point
If you mean stairs leading to the point itself, there already is two sets of stairs. If you mean ways to get to the roof there is already two ways of getting up, the roof access teledoor and the cleaning platform thing, as well as the telehub.

Quote from: Drydess
Also why did you reserve something if tags don't work after editing, lol
so that i am first toast
Ranma
Onion Knight
BLID: 11167
December 27, 2015 20:52:26
UPDATES: finished the second floor of the second building which completes the second building's interior. The second floor contains the code room and the second boss spawn (i plan to have 3 possible areas a boss can spawn, the original spot in the main building, second floor in second building, and probably the roof for third building), fixed text on the big signs on second and third building, added text for main building sign, added some more chests, fixed various things (missing bricks, unnecessary bricks, etc), added giant invisible wall around map to contain players. will be updating the op with pictures shortly
Ranma
Onion Knight
BLID: 11167
December 28, 2015 16:54:54
EVEN MORE UPDATES! Boss spawn and Normals spawn has been completed. A poll has been created asking if you think the third building should be kept or removed to save bricks and keep the map from being too large. Op will be updated shortly with new pictures
edit: forgot to link the poll, it's on the bl forums thread here
dumbmattt
Demonhead
BLID: 31596
December 28, 2015 17:03:26
"Should I have 2 buildings or three buildings?"
"Yes"
Ranma
Onion Knight
BLID: 11167
December 28, 2015 17:08:56

Quote from: Drydess
"Should I have 2 buildings or three buildings?"
"Yes"
whoops i better fix that before other people notice
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