Showing thread: Updates megathread
Pecon
Female Totalitarian Ruler
BLID: 9643
February 25, 2016 21:34:21
Hi, from now on I think I'll just be recording all updates in this one thread rather than trying to do the monthly update threads. Larger updates may receive their own topics, along with links in the news section on the server.

The following is more of a rundown of everything I fixed this week and last week since the miniboss/special round update hit.

- Fixed some cases where players could not spawn during a special round if they were in the spawn room after the round had started.
- Fixed players not receiving items in the chaos gamemode after being revived with the Golden Wrench.
- Fixed Medusa's trap not appearing the size it should be when Medusa is scaled.
- Medusa's healing falls off when it affects multiple players. First player will heal 10%, then 5%, then 3.3%, then 2.5%...
- Reduced Medusa's stun to base at 20 seconds (down from 30). Stun time now scales with Medusa's player.
- Rotondo's attacks now properly scale.
- Fixed damage scaling on William's sword.
- Lowered Rotondo's health some more
Aware
INvOkER
BLID: 9374
February 26, 2016 0:27:11
Do you think you could give Kaje a little love in the buff department? His armor currently melts way to fast to have any time to react to a swarm of players. I think that Kaje should have health shifted into armor and/or decrease the time that you are defenseless.
Redconer
Metallic Fire
BLID: 33688
February 28, 2016 15:47:38
Yesterday, I spawned in the game, but it turned out that I spawned inside of a special round, preventing me from choosing a class.
Nova Flare
Millionaire
BLID: 21725
March 4, 2016 3:00:27
The same thing happened to me as did Redconer.

I also agree with Aware: Kaje is useless due to the amount of time that he is defenceless.
Pecon
Female Totalitarian Ruler
BLID: 9643
March 7, 2016 10:53:25
Some minor changes today.

- Reduced fire rate of various weapons which previously fired way too much. Damage for all of these weapons were adjusted so their DPS has not changed.
- Flamethrower airblast is a slightly faster action now.
Newton
Cat
BLID: 164884
March 7, 2016 11:19:13
Thanks Pecon for the airblast buff. Now people may actually use it! My only concern is that now it might activate too much, like when "bunny hopping", or jetting over the boss while burning the boss, almost preventing you from hitting the boss.
It might also be a little nicer if the airblast had a slightly increased range or an increased conic angle out of the flamethrower, just to make it a little easier to airblast something deadly, like Sky Captain's missile.
dumbmattt
Demonhead
BLID: 31596
March 7, 2016 11:52:23

Quote from: Newton
My only concern is that now it might activate too much, like when "bunny hopping", or jetting over the boss while burning the boss, almost preventing you from hitting the boss.
I'm fairly sure this has always happened, for the longest time I had no clue the airblast was a weapon, and not just something that randomly activates.
Newton
Cat
BLID: 164884
March 7, 2016 15:10:03

Quote from: Drydess
I'm fairly sure this has always happened, for the longest time I had no clue the airblast was a weapon, and not just something that randomly activates.

It is a weapon, but not very useful, especially since it is kind of hard to use, well, in two ways, you pretty much have to spam the jet key to get it to work correctly, and the range is extremely small.
The only time it's really useful is when you are out in the open and Sky Captain shoots his missile at you. Your only chance is pretty much the airblast, and because of its effectiveness, you are most likely dead unless you can aim and time it perfectly, which I have done only once or twice. (It sends the missile flying and counts as your projectile now, so it homes in on the boss)
Pecon
Female Totalitarian Ruler
BLID: 9643
March 9, 2016 23:58:21
Aware has provided some brand new models for the Flamethrower, Medigun, Minigun, and Sticky Bomb launcher.
Pecon
Female Totalitarian Ruler
BLID: 9643
March 11, 2016 10:04:29
I've tweaked around Scientist's shield. Points you earn by preventing damage should now be counted as healing points.
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