Base HP | 600 |
HP Per Player | 300 |
HP Curve | 12 |
Speed | Medium |
Abilities | While armor is up, Kaje takes extremely little damage from non-explosive attacks. |
Weapons | Random selection (3 at a time) |
Burst Cannon
Direct Damage | 30 |
Radius | None |
Type | Rapid-Fire, Short-Range |
Cyclic Ion Blaster
Direct Damage | 13 |
Radius | None |
Type | Rapid-Fire, Medium-Range |
Tau Flamer
Direct Damage | 25 |
Radius | Small |
Type | Flamethrower |
Fusion Blaster
Direct Damage | 200 |
Radius | None |
Type | Short-Range, Delayed |
Plasma Rifle
Direct Damage | 50 |
Radius | None |
Type | Long-Range |
Railguns
Direct Damage | 800 |
Radius | None |
Type | Long-Range, Charge-up required |
Rocket Pod
Direct Damage | 200 |
Radius | Large |
Type | All-range, Charge-up required |
Tips
- Explosive weapons are Kaje's bane; When your shield is depleted, you lose your weapons and are vulnerable for 15 seconds, then you are granted another loadout.
- You have 3 select weapons out of 7; use the correct one for your needs:
- Burst Cannon - Short/Medium range - Useful for ambusing someone around a corner.
- Cyclic Ion Blaster - Medium range - Handy when trying to fight a slow class as this racks up damage quickly.
- Tau Flamer - Short/Medium range - Small area burn effect, but needs to directly hit to be effective.
- Plasma Rifle - Long range - Can be used to snipe sentries from across the map, or players from a distance, but has a slow projectile.
- Rocket Pods - Short/Medium range - Needs a couple seconds to load, then to be used. Direct hits do major damage, although anything else will provide a large knockback.
- Fusion Blaster - Short Medium range - Instant burst damage with a short cooldown.
- Railguns - Long range - Takes several moments to charge, has two shots before recharging.
- Pick your weapons wisely, and make the best of your current equipment!