Showing thread: Skyscraper (map)
Ranma
Onion Knight
BLID: 11167
September 12, 2015 21:01:12
This project is now put on indefinite hold until otherwise stated by me.
dumbmattt
Demonhead
BLID: 31596
September 12, 2015 21:16:27
That's a big-ass map ya got there...
Aware
INvOkER
BLID: 9374
September 13, 2015 20:43:09
This map could really use a telehub like the one in the Bedroom that made it so you could teleport from some parts of the map onto a little teleport platform that leads to other places you can teleport.

I think that it would be fairly cool if the battle took place on the top few floors of each sky scrapers instead of having one sky scraper with several floors. just a personal opinion.

Also to cut down on brick count you could use mod terrain and custom prints to give a window look for places that there are no interior.
dumbmattt
Demonhead
BLID: 31596
September 14, 2015 9:44:54
Also, what's with the demon altar thing? Like, I like the map...I'm just confused as to what the altar is.

EDIT: Nevermind, I figured it out...
Ranma
Onion Knight
BLID: 11167
September 14, 2015 13:29:12

Quote from: Aware
This map could really use a telehub like the one in the Bedroom that made it so you could teleport from some parts of the map onto a little teleport platform that leads to other places you can teleport.

That's a good idea. I'll add something like that once I finish up the other two buildings (floors, roof, etc).


Quote from: Aware
I think that it would be fairly cool if the battle took place on the top few floors of each sky scrapers instead of having one sky scraper with several floors. just a personal opinion.

Also to cut down on brick count you could use mod terrain and custom prints to give a window look for places that there are no interior.

That's what I have currently planned, but it mostly depends on brickcount after I finish up everything in the main building. I might also use mod terrain for the building if it's necessary (if a good chunk of people actually cannot play due to lag)
Doaler4sBack
Megatron
BLID: 43019
September 15, 2015 17:30:07
ALLAUH ACKBAR...
overall, dizz map is gud
Ranma
Onion Knight
BLID: 11167
September 16, 2015 13:20:49

Quote from: Doaler4sBack
ALLAUH ACKBAR

original joke
Jumbo
BLID: 38824
September 20, 2015 9:10:57
Looks nice, but could be potentially laggy for players with lower-end PCs.
Ranma
Onion Knight
BLID: 11167
September 20, 2015 11:05:52
bump, going to add some new pictures in op soon
new stuff: Main building is pretty much done, all that needs to be added is a tank turret somewhere (planning on having a helicopter that has the tank turret inside it, heli will be hovering somewhere near main building) and maybe some more things on first floor so it's not as empty. Second building interior added, first floor pretty much done, staircase may need to be tweaked to fit kaje's fat ass. Telehub has been added in, two teleporters currently functioning (might move teleporter 1 to somewhere inside main building, rather than on the roof).

edit: op updated
Bladeboy
Demonhead
BLID: 28621
September 28, 2015 12:32:22
Seems interesting, i would love to play on this map.
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