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July 4, 2016 7:32:44
|1. AFK kicker. Last time everyone on the server left due to the players that were AFK receiving Boss every round, making the game unplayable.
2. Remove the # observer, or move it somewhere that it won't effect the HUD.
3. Remove fall damage on Will Smith
4. Make winning in tag special round less easy.
5. Improve the range or Sirica's grapple hook.
July 4, 2016 18:18:12
|1. We already have an AFK killer, which was switched over from the old AFK kicker. We don't need to go back to the kicker.
2. This would be something that would be helpful because yes, it does effect the HUD.
3. William should still have fall damage, because it balances him out. He would be pretty OP if you could just hop around expecting not to take any damage from it.
4. I agree on this. Tag gets really hard, especially now that it's infection tag and there's a glitch that lets multiple players become the faster boss.
5. Also agree on this. Grapple is too weak and has a pretty small range.
July 4, 2016 20:14:29
|Few days ago a person was afk and kept getting boss every round. This usually happens with around 2-5 players. While the afk player does die due to the afk killer, it will still end the round and repeat the process of choosing the same afk player over and over again.|
July 5, 2016 19:17:55
|A good solution would be to implement a system where players who are AFK have their boss selection score be reset.|
Female Totalitarian RulerBLID: 9643
July 5, 2016 19:32:50
Quote from: Cyrus Jazzberry
A good solution would be to implement a system where players who are AFK have their boss selection score be reset.
This is already what happens. The loop in question only occurs when everyone else is also coincidentally at zero selection points, and can be easily broken by someone quickly earning points at the beginning of the round (usually by using the medigun on someone).
But yeah, it's an issue I intend to address when I can think of a good way to fix it.
July 7, 2016 21:56:42
Quote from: Pecon
Maybe if the boss is AFK-killed, all the non-afk normals(or just all) get 1(or more) boss selection score?
July 10, 2016 11:16:12
|Ok, I have been thinking, everyone loves the special rounds such as Randomonium and Chaos (fuck off Infect Tag). So Visolator and I were thinking, maybe we could suggest a way that Boss Coins can be used in another way other than titles and such, since points were considered to be taken away completely. We thought of a thing where the Boss can purchase special rounds via his Boss Coins in the Boss selection room. We thought maybe they could cost 8-10 Boss Coins depending on what type of round the Boss wanted to purchase.|
July 10, 2016 17:10:30
Quote from: Pacer
Ok, I have been thinking, everyone loves the special rounds such as Randomonium and Chaos (fuck off Infect Tag). So Visolator and I were thinking, maybe we could suggest a way that Boss Coins can be used in another way other than titles and such, since points were considered to be taken away completely. We thought of a thing where the Boss can purchase special rounds via his Boss Coins in the Boss selection room. We thought maybe they could cost 8-10 Boss Coins depending on what type of round the Boss wanted to purchase.That would be cool, but you know how the players are. They would keep asking for minibosses to come back because "boss is 2op!". I think that there should be special rounds where the boss could purchase any boss of their liking(or play the normal ones) and a special round where normals could buy any miniboss they wanted(within limits) so that it doesn't make miniboss spam a thing, and would keep points useful.
July 14, 2016 10:18:30
|If you're to buff the dragon, since it's such a bad class, I suggest the following:
1. Adding afterburn
2. a resistance to fall damage or something similar
3. add a type of 'high-jump' such as using the boost that comes with the swift dragon playertype.
And, another extra suggestion that will likely not be used:
4. Pay a specific amount of boss coins to guarantee a miniboss for a class, but it can only be done every 2-3 rounds.
July 15, 2016 15:48:38
Not sure if character suggestions are being taken but I am going to suggest anyway.
Since the Runner class was removed due to being a runner, I am suggesting a different class, a Ninja.
If this doesn't work out, I am sure it will at least bring some good class ideas. Also I tested the Parkour Player-Type beforehand and it isn't going to stall out rounds in any way.
90 HP (or what ever runner had, I forgot)
Weapon-Set: 1. Shuriken 2. Exploding Kunai (It's spelled Exploding Shuriken in the Weapon_Ninja pack, I don't know why.)
Special: Not sure yet.
Player-type: Player_Magician (Its from the Elemental Spellpack. I would advise editing it so self damage is removed since spells such as Lightning and Fire damage the player due to alternative attack.)
Weapon-Set: Gets 1-2 random elemental spell, excluding Wind, Darkness, Ice, and Light since they are over powered unless edited for special.
Special: Not sure yet, but this could be a spot for Dragon since people were saying Dragon doesn't fit Deton, but I don't know what deton's special would be.