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Minor suggestions/bug reports



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Tophat
Administrator
If you've encountered what you believe is a bug or have a suggestion for the server, post below. If your idea is involved or complicated, it is probably best to make your own topic for it. This will serve as a space for discussing small scale suggestions or potential bugs.
Aware
Administrator
Runner isn't coming back.
Tunderous
dont vore cacti
i got some special rounds ||| Opposite Day: Every normals a boss class. The boss is a normal class. The boss has loads of health. ||| Capture the Point: Simple. Everyone has unlimited lives, you stick with one class for the whole round. Capture the point. Simple. flips
Rattman
yeeter
Quote from: Tunderous
Opposite Day: Every normals a boss class. The boss is a normal class. The boss has loads of health.

this wouldnt work because it would be a clusterfuck. the normals would kill the boss instantly unless the boss literally had enough health to cause an integer overflow.
Tunderous
dont vore cacti
Quote from: Rattman
Quote from: Tunderous
Opposite Day: Every normals a boss class. The boss is a normal class. The boss has loads of health.

this wouldnt work because it would be a clusterfuck. the normals would kill the boss instantly unless the boss literally had enough health to cause an integer overflow.

i literally said LOADS of health lad
Aqua
Administrator
I feel like that would be way too much work for something that would have ultimately no payoff. It'd be neat and probably funny for the first round having to hear Sky Captain 20 times, but after that it would just get annoying.
WaterOre
fake admin
Quote from: Tunderous
Capture the Point: Simple. Everyone has unlimited lives, you stick with one class for the whole round. Capture the point. Simple.
minus infinite lives, this is just playing a round against rotondo on castle
borb
or brib i dont know
bug report, this has likely been reported before but if you're playing dark samus, and right after you switch from a missile (edit, right after you shoot then switch to recharge) to recharge, it takes a few seconds for the actual item to switch, despite it being selected as recharge. the only way to skip this delay is to close and reopen tools.
Pecon
Administrator
Quote from: borb
bug report, this has likely been reported before but if you're playing dark samus, and right after you switch from a missile (edit, right after you shoot then switch to recharge) to recharge, it takes a few seconds for the actual item to switch, despite it being selected as recharge. the only way to skip this delay is to close and reopen tools.

Sort-of known bug but it's nice to have documentation on how to reproduce it, thanks. It'll go on my to-do list of stuff.
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