Minor suggestions/bug reports
« [1] »
Quote from: Tunderous
Opposite Day: Every normals a boss class. The boss is a normal class. The boss has loads of health.
this wouldnt work because it would be a clusterfuck. the normals would kill the boss instantly unless the boss literally had enough health to cause an integer overflow.
Quote from: Rattman
Quote from: TunderousOpposite Day: Every normals a boss class. The boss is a normal class. The boss has loads of health.
this wouldnt work because it would be a clusterfuck. the normals would kill the boss instantly unless the boss literally had enough health to cause an integer overflow.
i literally said LOADS of health lad
Quote from: Tunderous
minus infinite lives, this is just playing a round against rotondo on castleCapture the Point: Simple. Everyone has unlimited lives, you stick with one class for the whole round. Capture the point. Simple.
Quote from: borb
bug report, this has likely been reported before but if you're playing dark samus, and right after you switch from a missile (edit, right after you shoot then switch to recharge) to recharge, it takes a few seconds for the actual item to switch, despite it being selected as recharge. the only way to skip this delay is to close and reopen tools.
Sort-of known bug but it's nice to have documentation on how to reproduce it, thanks. It'll go on my to-do list of stuff.