Showing thread: January updates thread
Pecon
Female Totalitarian Ruler
BLID: 9643
January 5, 2016 18:15:14
I guess it's time for a new thread, since it's not December anymore.

Just a few minor things today.
- Added info-line to the win stats showing how many points you earned and your boss queue points.
- Changed the afk killer so it only triggers once per round, rather than triggering multiple times per round.
- The afk killer will now deduct your queue points when it triggers. This should fix players becoming boss over and over again even if they're afk.
Klinko
Rocket Launcher
BLID: 39698
January 6, 2016 16:49:28
Awesome. I love how the afk killer was fixed, and the whole problem with the players being boss over and over really kinda screwed things up. So that's great :p
Visolator
Omnicidal Maniac
BLID: 48980
January 8, 2016 17:49:36
Please limit the Scientist count, we literally had like 12 scientists with 30+ players in an area, it makes us pretty invincible, it makes it really difficult for the boss to get to us
Pecon
Female Totalitarian Ruler
BLID: 9643
January 9, 2016 16:59:07
Updates today:

- The round breakdown now displays even if the boss wins.
- The point and selection score line should now show if you earned points only through healing.
- Reduced the search radius of Rotondo's punch. Tell me how it is now.
- Fixed the states on the Halo RL so it no longer dry-fires.

Experimental change:
- The Halo RL now does 150 more damage on a direct hit (300% increase), but has had it's impulse force halved.
Ranma
Onion Knight
BLID: 11167
January 9, 2016 17:36:44

Quote from: Pecon
Reduced the search radius of Rotondo's punch. Tell me how it is now.
Punch still feels literally the same, still don't have to put in any effort or really aim at all to get a hit, but at least it no longer hits people from behind, etc. Tbh you should just get rid of easy melee, at least for Rotondo.
nep
Sorcerer
BLID: 16913
January 9, 2016 21:58:30

Quote from: Pecon
Experimental change:
- The Halo RL now does 150 more damage on a direct hit (300% increase), but has had it's impulse force halved.


about time knockback was nerfed and damage was buffed,
dps basically buffed because of the fact that the boss dont get pushed back nearly as much
Pecon
Female Totalitarian Ruler
BLID: 9643
January 10, 2016 0:57:04
- Fixed the states on the Halo RL so it no longer dry-fires.
Ranma
Onion Knight
BLID: 11167
January 10, 2016 7:25:56

Quote from: Pecon
The Halo RL now does 150 more damage on a direct hit (300% increase), but has had it's impulse force halved.

Quote from: Pecon
Fixed the states on the Halo RL so it no longer dry-fires.
very nice
dumbmattt
Demonhead
BLID: 31596
January 10, 2016 10:27:04

Quote from: Pecon
Experimental change:
- The Halo RL now does 150 more damage on a direct hit (300% increase), but has had it's impulse force halved.


- Fixed the states on the Halo RL so it no longer dry-fires.

Holy shit, rocketman is actually a good class now.
Ranma
Onion Knight
BLID: 11167
January 12, 2016 8:31:08
Why does medusa's knife explode when thrown? Is this intended?
edit: if it is intended then jfc tone down the knockback, shit flings people into walls more effectively than shockwave
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